1. Make it yours
Design and make a shell for your robot
Learning Outcome:
Use artistic creativity to draw and colour a shell on the provided template
Stimulate young minds
Effortless
PROGRAM OUTLINE
1. Make it yours
Design and make a shell for your robot
Learning Outcome:
Use artistic creativity to draw and colour a shell on the provided template
2. Build your robot
Assemble the hardware
Learning Outcome:
Use teamwork skills and follow sequential instructions to complete robot assembly
3. Hardware and software
Assemble the software
Learning Outcome:
Understand how software is used to control hardware
4. Play with your robot
Make hardware and software work together
Learning Outcome:
Learning the foundations of programming
5. Take on tasks
Complete a series of scenario-based challenges
Learning Outcome:
Build programming skills and experience the plan/code/test/improve cycle
6. Imagine real-world applications
Brainstorm how robots can be best used in the real world
Learning Outcome:
Practise ideation and collaboration. Think about social impacts and real-world applications of classroom content
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